DustCrow is a zero-G VR salvage and exploration game about industrial work in space. You are a contractor for SARIS Industries, stripping derelict wrecks, old satellites and abandoned stations for a corporation that doesn't care if you make it back alive.
Every piece of salvage is a physical object, and you work it with industrial tools: extracting bolts, cutting solar panels free from their mounts, hacking locks with decoding tools, and setting breaching charges to crack open ore and blow through hulls. Moving a heavy piece of debris shifts your trajectory, and failing to anchor yourself while cutting can send you spinning into the void, with Eli, your ops tech, keeping an eye on you from the station.
Some of the wrecks are derelict stations you can dock with and go inside. Interiors are pressurised, unpowered and full of things left behind. Blast open a sealed compartment or crack a pressurised airlock door and the air rushes out, taking loose gear, and you, with it.
Your haul is only worth what the market will pay. DustCrow runs a live economy where prices move in real time with what every other contractor is bringing in. Flood the market and watch a price drop, or hold your stock and wait for a shortage. Knowing when to sell is half the job.
Take weekly contracts from SARIS, hit your daily quotas, and climb the ranks. Recover rare, proprietary Data Drives to raise your clearance, unlock better tools, and reach further, more dangerous sectors, then tune your booster loadout to fly the way you want.
DustCrow is made by one developer, Alfie "Rad" Herrington, at Null Effect Studio in the UK. It launched in Early Access on Meta Quest in August 2026, with multiplayer, new points of interest, more tools and more lore on the roadmap.
Clock in. Scavenge. Get paid.